
#Pano2vr map skin license
I'm just a happy user who bought a license and believes that good things should be praised as much as bad things should be bashed. No, I'm in no ware related with this company.
#Pano2vr map skin skin

Starting at 2:40s, Martin Hopkins Hopki talks about the Component Toolbox, organizing and finding components, adding components to the toolbox, and building a skin from components. (Well, it would be EVERYTHING if it could do the stiching á la PTGUI or Huggin.) In the meantime I suggest viewing this Pano2VR 101 Skins webinar.

Pano2VR is pretty much all that I wanted on a VR app. but man, it was a joy to make them.įast forward a dozen of years and another dozen apps (Cubic connect, Cubic maker, VR Worxs, etc) and even with the Quicktime plug-in having an almost decent market share on Windows (mainly thanks to iTunes) I still got some complains that having the VR tours dependent of such an "unknown" plug-in wasn't a good idea and somehow I just couldn't find myself using java to do things exactly how I wanted them to work. I started "playing" with this using the good old Apple QTVR.īack then it was more a toy project of mine, since no one on "the other" platform could see or use the those VRs. Every so often I like to test who's the market for making VRs on a mac.
